The Ratrilpot Reference Guide

Click a link to learn more about Ratrilpot and its inhabitants.

Overview

Major Characters

Ratrilpot Geography

Calendar

The "Games"

Timeline

Wildlife

 

 

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Ratrilpot Wildlife

Much of the wildlife in Ratrilpot is similar to wildlife in our world. The following list provides more information about the plants, animals, and magical races that are unique to Ratrilpot fiction, or that differ from the myths and legends of our world.

Barkers

General Information: Barkers grow on trees, but not in the traditional sense. They're a parasitic mammal that feeds on treesap... looking similar to a squirrel but with a flat head and three ant eater type protrusions that pierce the treebark and drink from the tree. Their claws are quite long and sharp and are used to hold the little beasties onto the tree almost permanently. Their camouflaged coat looks looks like treebark to start with, and due to a skin condition, eventually their fur will be replaced in many areas by a bark-like substance. During their childhoods barkers will move around a bit more frequently than in their adult lives, remaining in a single location for most of the day and then spending a short amount of time in the early morning looking for a new place to feast. But once the barker is old enough mate, it uses a barking call like wolf or a dog to find a partner. Following that, female barkers attach themselves to a single location on a tree permanently. Their young crawl up their bodies into a pouch (like on a marsupial) where they will reach maturity by using their little noses on a sort of reverse nipple. Eventually the little barkers will drink more than the mother can provide, in essence ending her life and causing them to leave the pouch to venture into the great wide world. Due to the females only giving birth to one brood, a much greater percentage of females are born than males. Males will often father several broods throughout their lifetimes.

Hunting: Barkers are quite dangerous when provoked and thus the phrase Barking Mad takes on a whole new meaning in Ratrilpot. If one is not skilled enough to crush a barker's skull on the first attempt, the remainder of the hunting encounter usually involves a barker latching onto the hunter's head, digging their claws into veins on the hunter's temples and piercing the eyes with their three pronged needle nose.

Uses: In addition to avoiding barkers because of the difficulties of catching them, people avoid barker meat because the little beasts smell like cheese (due to their skin condition), tend to be exceedingly fatty (like a really dense sausage or sweetbread), and require specialized cooking techniques to avoid getting violently ill. Nobility will often have one served as a conversation piece, and to prove that they have quality chefs on hand.

Bloodbog Trees

General Information: These pungent trees, which grow naturally in the Fearsome Forest in Hoodlum's Hollow, are named based on what happens when the crimson bark is broken. The tree secrets a large amount of sticky red sap that puddles up on the ground around it (hence the idea of the trees being in a bog of blood). The trees look a lot like a holly tree, but with deep-green leaves the size of a small maple leaf, and black berries.

Uses: In Ratrilpot provinces outside of Hoodlum's Hollow, a single bloodbog tree is often planted in a cemetary, because the smell keeps animals away. On occasion, the trees are also planted in places where folks want to create a particularly creepy ambiance. The berries and sap are not very palatable, so they are not typically used as a food source.

Grimlocks

General Information: These fierce creatures, which roam the Fearsome Forest are the ultimate in carnivores. Once they taste the blood of a creature, they will not stop in their quest to consume the rest of it unless death takes them or they taste the blood of another. Grimlocks look like a cross between a wolf and a bear, with a demonic tint to their eyes and scab-colored fur.

Uses: Most hunters tends to avoid encounters with Grimlocks if it can be helped, as the creatures are unpredicatable, untamable, and almost unstoppable. Even the Queen will attempt to have one captured to use in her games only if she's really lustful for carnage, as those she sends to catch the beasts rarely return.

Land Clams

General Information: These small creatures, which grow primarily in the Fearsome Forest are distant cousins of sea clams. Sharp teeth line the edge of its shell, and when it bites, it secrets a toxin that makes its victims very groggy. When those victims pass out, and get mauled by other forest beasts, the land clam feasts on all the insects that come to dispose of the beast's remains.

Their hard ground-colored shells protect them from most predators, which would lead one to think they'd be very prevalent in the forest; but they reproduce by laying and fertilizing eggs, which rarely results in very many offspring. To move, they use a slew of tiny little legs which reside on the underside of their shells and can be retracted for protection.

Uses: The land clam toxin is prized by apothecaries for use in sleeping draughts due to its potency and non-fatal nature. However, because land clams are hard to find (unless you get bit by one), and impossible to breed in captivity, they are a rare commodity.

Lightlilies

General information: These flowers look like giant easter lilies, but the pollen sparkles and burns itself up. They smell as much like an impending thunderstorm as they do a flower, and their brightness is akin to a candle. As one would expect, the more of them you have, the brighter the light you can make.

The flowers are hearty and bloom year round, thriving in all typical weather conditions including winter snows. The plant may have several stalks, but only one bloom at a time. If you snap off a stalk, the plant grows another one. Once a flower burns itself out, a process that takes anywhere from 3-7 days, a seedpod forms, dries up, and falls to the ground. These pods are often harvested to grow new plants.

Uses: The Queen uses the flowers to cast a certain glow to the throne room and to burn up smells she doesn't like. The flowers are grown alongside The Regal Way to light it at night.

The flowers are also used as part of religious ceremonies like marriage (where two blooms are entwined to symbolize how the bride and groom shine brighter when together) and in laying a soul to rest, as it is thought that the blossoms can help the recently departed to light their way to the Planes of Peace.